Prompt

This is a hotel and shopping mall, i dont want u to change the strucutre, but u can change the materials a bit if needed, add lights where its needed in the ground and in the building, also i want the dark red part to be shiny concrete like tiles, but match the colors correctly since i didnt do it properly. Make it highly realistic by adding people and greenery too, i want the sky to be around afternoon - evening so the lights are seen, also dont change the number of windows or the number of floors in the hotel tower . Also the text on the hotel building says THE PULSE HOTEL so dont change it, the perspective in this photo makes the shopping mall thats nearer look too big so fix that since it only has two floors and it looks too big compared to the hotel , dont exaggerate just fix it simply, also the windows make everything thats inside be seen, i dont want that make them slightly less transparent, also the triangluar facade thats colorful has to be glass, doesnt mean it should be Very transparent but its glass not tiles just like on the hotel tower, but the hotel towers glass is clear and the ground floor one is colorful but in reddish tones NOT TOO RED

realisticultra16:9
This is a hotel and shopping mall, i dont want u to change the strucutre, but u can change the materials a bit if needed, add lights where its needed in the ground and in the building, also i want the dark red part to be shiny concrete like tiles, but match the colors correctly since i didnt do it properly. Make it highly realistic by adding people and greenery too, i want the sky to be around afternoon - evening so the lights are seen, also dont change the number of windows or the number of floors in the hotel tower . Also the text on the hotel building says THE PULSE HOTEL so dont change it, the perspective in this photo makes the shopping mall thats nearer look too big so fix that since it only has two floors and it looks too big compared to the hotel , dont exaggerate just fix it simply, also the windows make everything thats inside be seen, i dont want that make them slightly less transparent, also the triangluar facade thats colorful has to be glass, doesnt mean it should be Very transparent but its glass not tiles just like on the hotel tower, but the hotel towers glass is clear and the ground floor one is colorful but in reddish tones NOT TOO RED

More like this

“Create a photorealistic render of a luxurious double-height staircase lobby with an elegant, sculptural design language. Use the base model geometry but apply the exact material palette, lighting style, and atmospheric qualities seen in the reference render.

Materials & Surfaces
	•	Back Wall Feature Panel:
	•	Add a large, artistic panel spanning the double height.
	•	Design it with flowing, layered contours resembling abstract waves.
	•	Use metallic mesh and brushed champagne-gold plates, layered to create depth.
	•	Integrate vertical cove lighting behind the contours to create glowing edges.
	•	Staircase Materials:
	•	Treads finished in tan/light beige polished stone with a smooth satin texture.
	•	Riser edges accented with thin warm-white LED strips for subtle floating effect.
	•	Balustrade made of crystal-clear tempered glass with minimal stainless/brass hardware.
	•	Handrail in brushed champagne-gold metal matching the feature panel.
	•	Flooring:
	•	Use luxury black marble with bold white veining and a high-gloss reflective finish.
	•	Add a recessed pebble bed underneath the staircase in white rounded river stones for contrast.
	•	Decor Elements:
	•	Place a sculptural golden animal figurine (elegant, smooth, metallic) at the center of the pebble bed.
	•	Add refined mesh sculptures around it in soft gold tones.

Lighting Design
	•	Main Chandelier:
	•	Install a dramatic multi-level chandelier with clusters of glass spheres, glowing orbs, and crystal elements.
	•	Suspended at varying heights to fill the vertical void of the staircase.
	•	Emit warm 2700–3000K lighting with soft bloom and natural reflections.
	•	Ambient Lighting:
	•	Soft global illumination with warm undertones.
	•	Subtle gradient light on ceilings and walls.
	•	Use hidden LED channels along architectural lines to highlight geometry.
	•	Feature Wall Lighting:
	•	Vertical linear lights embedded on both sides of the sculptural panel.
	•	Warm, diffused glow that enhances the 3D depth of metal layers.

Overall Mood & Atmosphere
	•	Style: High-end, modern, 7-star hotel aesthetic, rich and sophisticated.
	•	Tone: Warm, elegant, and dramatic with soft shadows and high dynamic range.
	•	Reflections: Polished surfaces should reflect light delicately without noise.
	•	Composition: Cinematic, clean, inviting, emphasizing height and luxury.
	•	Rendering: Photorealistic with detailed textures, natural reflections, micro-surface imperfections, and realistic DOF if needed.

Final Output
	•	Ultra-high resolution, clean depth, refined contrast.
	•	Balanced highlights and shadows.
	•	Rich metallic reflections with accurate light falloff.
	•	A luxurious, immersive atmosphere matching the reference image’s quality.”
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PRASHANT CHOUDHARY
“Create a photorealistic render of a luxurious double-height staircase lobby with an elegant, sculptural design language. Use the base model geometry but apply the exact material palette, lighting style, and atmospheric qualities seen in the reference render. Materials & Surfaces • Back Wall Feature Panel: • Add a large, artistic panel spanning the double height. • Design it with flowing, layered contours resembling abstract waves. • Use metallic mesh and brushed champagne-gold plates, layered to create depth. • Integrate vertical cove lighting behind the contours to create glowing edges. • Staircase Materials: • Treads finished in tan/light beige polished stone with a smooth satin texture. • Riser edges accented with thin warm-white LED strips for subtle floating effect. • Balustrade made of crystal-clear tempered glass with minimal stainless/brass hardware. • Handrail in brushed champagne-gold metal matching the feature panel. • Flooring: • Use luxury black marble with bold white veining and a high-gloss reflective finish. • Add a recessed pebble bed underneath the staircase in white rounded river stones for contrast. • Decor Elements: • Place a sculptural golden animal figurine (elegant, smooth, metallic) at the center of the pebble bed. • Add refined mesh sculptures around it in soft gold tones. Lighting Design • Main Chandelier: • Install a dramatic multi-level chandelier with clusters of glass spheres, glowing orbs, and crystal elements. • Suspended at varying heights to fill the vertical void of the staircase. • Emit warm 2700–3000K lighting with soft bloom and natural reflections. • Ambient Lighting: • Soft global illumination with warm undertones. • Subtle gradient light on ceilings and walls. • Use hidden LED channels along architectural lines to highlight geometry. • Feature Wall Lighting: • Vertical linear lights embedded on both sides of the sculptural panel. • Warm, diffused glow that enhances the 3D depth of metal layers. Overall Mood & Atmosphere • Style: High-end, modern, 7-star hotel aesthetic, rich and sophisticated. • Tone: Warm, elegant, and dramatic with soft shadows and high dynamic range. • Reflections: Polished surfaces should reflect light delicately without noise. • Composition: Cinematic, clean, inviting, emphasizing height and luxury. • Rendering: Photorealistic with detailed textures, natural reflections, micro-surface imperfections, and realistic DOF if needed. Final Output • Ultra-high resolution, clean depth, refined contrast. • Balanced highlights and shadows. • Rich metallic reflections with accurate light falloff. • A luxurious, immersive atmosphere matching the reference image’s quality.”
realisticultra16:9
Nov 18
make it more like evening and the qaulity is very bad, there should be no people under that slab since theres ramps there and add railing in the slab above, the hotel is not properly rendered
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Elma Reqica
make it more like evening and the qaulity is very bad, there should be no people under that slab since theres ramps there and add railing in the slab above, the hotel is not properly rendered
realisticultra16:9
Nov 30
make this iamge photoreal, like a drone shot in an urban perpective , keep the same camera angle and view, glass should be super realistic and proepr reflections with feeling of people inhabiting buildings, realistic streets.
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ayush Mishra
make this iamge photoreal, like a drone shot in an urban perpective , keep the same camera angle and view, glass should be super realistic and proepr reflections with feeling of people inhabiting buildings, realistic streets.
realisticultra16:9
Oct 13